Portfolio
Software Engineer @Supermicro
Heavy Rain
Who I Am
Hi! I'm Charles Phu, a Software Engineer at Supermicro with a passion for building products that sit at the intersection of software, systems, and AI. I have hands-on experience working with NVIDIA GB200, GB300, and Vera Rubin platforms, including system bring-up, validation, HPC, and troubleshooting across hardware and software components.
Clearing Skies
Work Experience

Supermicro
Systems & Software Engineer
- Perform bring-up, validation, and software integration of NVIDIA GB200, GB300, and Vera Rubin AI platforms
- Built a platform to automate L10, L11, and L12 validation testing across rack-scale GPU clusters, providing centralized monitoring, execution, and reporting
- Executed MLPerf AI training / inference on GB300 using Kubernetes and Docker
- Supported onsite deployment of L11 and L12 testing projects for OpenAI, Tesla, Lambda, Firmus, and Global AI

Roblox
Independent Game Developer
- Designed, scripted, and 3D-modeled multiplayer games in Luau, owning gameplay systems, custom models, and combat mechanics end to end
- Ant War - a four-team strategy game with tunneling, combat, custom models, and unique per-colony abilities
- Solar Strife - a team-based sci-fi PVP game with gyroscopic spacecraft, custom-modeled ships/bases/turrets, and a full ship + player combat system

Headstarter AI
Software Engineering Fellow
- Built an interactive customer-support agent in Next.js with a custom RAG pipeline (OpenAI + Pinecone) that answers from a company knowledge base
- Engineered a SaaS product generating dynamic flashcards on any topic using the Llama 3.1 LLM
- Implemented a web scraper feeding a Pinecone index, integrated with a LangChain + GPT-4o RAG pipeline for up-to-date answers
Clear
Skills & Technologies
The tools and technologies I use to turn ideas into reliable products.
Languages & Frameworks
The languages and frameworks I reach for most.
- JavaScript
- Python
- C++
- SQL
- React
- Next.js
- Node.js
- Material-UI
Data & Backend
Where data lives and flows.
- Supabase
- PostgreSQL
- Firebase
Tools & Practices
How I ship reliably and collaborate.
- Git
- Docker
- Vercel
- Agile/Scrum
- CI/CD
Dusk
Projects & Experience
The skies have cleared. Here is what I have built.
Speedfill
Ant WarFour-team strategy game centered around competing ant colonies, featuring mechanics such as tunneling, combat, custom models, and unique abilities.
Solar StrifeTeam-based strategic PVP sci-fi game featuring fully armed spacecraft with gyroscopic movement, custom-modeled planes, ships, bases, and turrets, plus a fully functional ship and player combat system.
AI Form DetectorTrained an AI model to validate squat, bench, and deadlift form using YOLOv8, achieving 85% accuracy in classification.
M.A.N.G.OMetrics and Analytics for Net Gain Optimization. Track, analyze, and visualize key property metrics through an interactive dashboard for rental investors and homeowners, with a net profitability tracker for monthly and yearly returns.
Multithreaded HTTP ServerDesigned and implemented a high-performance multithreaded HTTP server, enabling concurrent client request handling with robust thread safety.
Night
Let's Connect
Feel free to reach out through any of the platforms below. I look forward to connecting with you.
© 2026 Charles Phu